The core unit of the game is a group of friends, living, and later travelling together, surviving and shaping the game according to their own desires. In order for this to work and actually make sense, the Characters have to eventually become really good friends, sharing the same goals, or at least be willing to help out each other when it is more about one person’s individual goals.
To aid the Players when roleplaying this relationship, there is a stat describing the companionship between two Characters. During each longer travel, each Player gets to describe a scene between his and another Character. If the other player does not intervene, then the companionship stat between the two Characters is increased.
Besides being a roleplaying-aid, the companionshipstat has four more functions: