The ruleset itself is inspired by everything old-school and by many new things, too. There are, for example:
- Fairly deadly combat rules like in Call of Cthulhu
- Equipment stats for all sorts of Tech-Levels like in TORG or GURPS
- Critical Injury tables like in Rolemaster
- Special abilities every Character can learn (‘Perfect Doge’, ‘Bullshit Artist’, etc.) like in Exalted
- Downtime rules like in Blades in the Dark
- Status Effects (‘Stunned’, ‘Confused’, etc.) like in D&D
- A secret, corrupting attribute like in Warhammer
- Base-building rules like Mutant – Year Zero
There even are various kinds of supernatural abilities, a bit like in Shadowrun: Gifted use various telekinetic abilities, eventually becoming as powerful as Tetsuo from “Akira”; but it taints their souls when they do. Rune-Mages freely combine magical symbols to produce many different effects; but they need to keep their writings intact to maintain their powers. And Summoners strike deals with entities from the various supernatural dimensions that swirl around reality, learning powers from anything between Angels to Goblins, and even transporting these entities across the Maelstrom to Earth; but they must respect the wishes and designs of these entities and help them in return.